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#include <forward_list>
#include <functional>
#include <vector>
#include "../ComponentManager.h"
#include "../api/BehaviorScript.h"
#include "../api/Script.h"
#include "../util/Log.h"
#include "ScriptSystem.h"
using namespace std;
using namespace crepe;
void ScriptSystem::update() {
using namespace std;
dbg_trace();
forward_list<Script *> scripts = this->get_scripts();
for (Script * script : scripts) script->update();
}
forward_list<Script *> ScriptSystem::get_scripts() {
forward_list<Script *> scripts = {};
ComponentManager & mgr = ComponentManager::get_instance();
vector<reference_wrapper<BehaviorScript>> behavior_scripts
= mgr.get_components_by_type<BehaviorScript>();
for (auto behavior_script_ref : behavior_scripts) {
BehaviorScript & behavior_script = behavior_script_ref.get();
if (!behavior_script.active) continue;
Script * script = behavior_script.script.get();
if (script == nullptr) continue;
scripts.push_front(script);
}
return scripts;
}
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