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#include "../manager/ReplayManager.h"
#include "../manager/SystemManager.h"
#include "RenderSystem.h"
#include "ReplaySystem.h"
#include "EventSystem.h"
using namespace crepe;
using namespace std;
void ReplaySystem::fixed_update() {
ReplayManager & replay = this->mediator.replay_manager;
ReplayManager::State state = replay.get_state();
ReplayManager::State last_state = this->last_state;
this->last_state = state;
switch (state) {
case ReplayManager::IDLE: break;
case ReplayManager::RECORDING: {
replay.frame_record();
break;
}
case ReplayManager::PLAYING: {
if (last_state != ReplayManager::PLAYING) this->playback_begin();
bool last = replay.frame_step();
if (last) this->playback_end();
break;
}
}
}
void ReplaySystem::playback_begin() {
SystemManager & systems = this->mediator.system_manager;
ComponentManager & components = this->mediator.component_manager;
this->playback = {
.components = components.save(),
.systems = systems.save(),
};
systems.disable_all();
systems.get_system<RenderSystem>().active = true;
systems.get_system<ReplaySystem>().active = true;
systems.get_system<EventSystem>().active = true;
}
void ReplaySystem::playback_end() {
SystemManager & systems = this->mediator.system_manager;
ComponentManager & components = this->mediator.component_manager;
components.restore(this->playback.components);
systems.restore(this->playback.systems);
}
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