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#pragma once
#include "System.h"
namespace crepe {
/**
* \brief System that controls all physics
*
* This class is a physics system that uses a rigidbody and transform to add physics to a game
* object.
*/
class PhysicsSystem : public System {
public:
using System::System;
/**
* \brief updates the physics system.
*
* It calculates new velocties and changes the postion in the transform.
*/
void fixed_update() override;
};
} // namespace crepe
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