aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/system/PhysicsSystem.cpp
blob: eb54ad3aef72749111201e738f4649c9e72a597a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
#include <cmath>

#include "../ComponentManager.h"
#include "../api/Config.h"
#include "../api/Rigidbody.h"
#include "../api/Transform.h"
#include "../api/Vector2.h"

#include "PhysicsSystem.h"

using namespace crepe;

void PhysicsSystem::update() {
	ComponentManager & mgr = ComponentManager::get_instance();
	std::vector<std::reference_wrapper<Rigidbody>> rigidbodies
		= mgr.get_components_by_type<Rigidbody>();
	std::vector<std::reference_wrapper<Transform>> transforms
		= mgr.get_components_by_type<Transform>();

	double gravity = Config::get_instance().physics.gravity;
	for (Rigidbody & rigidbody : rigidbodies) {
		if (!rigidbody.active) continue;

		switch (rigidbody.data.body_type) {
			case Rigidbody::BodyType::DYNAMIC:
				for (Transform & transform : transforms) {
					if (transform.game_object_id == rigidbody.game_object_id) {

						// Add gravity
						if (rigidbody.data.use_gravity) {
							rigidbody.data.linear_velocity.y
								+= (rigidbody.data.mass
									* rigidbody.data.gravity_scale * gravity);
						}
						// Add damping
						if (rigidbody.data.angular_damping != 0) {
							rigidbody.data.angular_velocity
								*= rigidbody.data.angular_damping;
						}
						if (rigidbody.data.linear_damping != Vector2{0, 0}) {
							rigidbody.data.linear_velocity
								*= rigidbody.data.linear_damping;
						}

						// Max velocity check
						if (rigidbody.data.angular_velocity
							> rigidbody.data.max_angular_velocity) {
							rigidbody.data.angular_velocity
								= rigidbody.data.max_angular_velocity;
						} else if (rigidbody.data.angular_velocity
								   < -rigidbody.data.max_angular_velocity) {
							rigidbody.data.angular_velocity
								= -rigidbody.data.max_angular_velocity;
						}

						if (rigidbody.data.linear_velocity.x
							> rigidbody.data.max_linear_velocity.x) {
							rigidbody.data.linear_velocity.x
								= rigidbody.data.max_linear_velocity.x;
						} else if (rigidbody.data.linear_velocity.x
								   < -rigidbody.data.max_linear_velocity.x) {
							rigidbody.data.linear_velocity.x
								= -rigidbody.data.max_linear_velocity.x;
						}

						if (rigidbody.data.linear_velocity.y
							> rigidbody.data.max_linear_velocity.y) {
							rigidbody.data.linear_velocity.y
								= rigidbody.data.max_linear_velocity.y;
						} else if (rigidbody.data.linear_velocity.y
								   < -rigidbody.data.max_linear_velocity.y) {
							rigidbody.data.linear_velocity.y
								= -rigidbody.data.max_linear_velocity.y;
						}

						// Move object
						if (!rigidbody.data.constraints.rotation) {
							transform.rotation
								+= rigidbody.data.angular_velocity;
							transform.rotation
								= std::fmod(transform.rotation, 360.0);
							if (transform.rotation < 0) {
								transform.rotation += 360.0;
							}
						}
						if (!rigidbody.data.constraints.x) {
							transform.position.x
								+= rigidbody.data.linear_velocity.x;
						}
						if (!rigidbody.data.constraints.y) {
							transform.position.y
								+= rigidbody.data.linear_velocity.y;
						}
					}
				}
				break;
			case Rigidbody::BodyType::KINEMATIC:
				break; //(scripts)
			case Rigidbody::BodyType::STATIC:
				break; //(unmoveable objects)
			default:
				break;
		}
	}
}