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#pragma once
#include "System.h"
#include "../api/Event.h"
namespace crepe {
class InputSystem : public System {
public:
using System::System;
void update() override;
void process_events();
private:
std::pair<int, int> last_mouse_down_position{-1, -1};
MouseButton last_mouse_button = MouseButton::NONE;
const int click_tolerance = 5;
bool handle_click(const MouseClickEvent &event);
bool handle_move(const MouseMoveEvent &event);
bool handle_key_press(const KeyPressEvent &event);
bool handle_key_release(const KeyReleaseEvent &event);
};
} // namespace crepe
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