aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/system/InputSystem.cpp
blob: 456041102641599c131e8ff296a3377ecc183394 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
#include "ComponentManager.h"

#include "../api/EventManager.h"

#include "../facade/SDLContext.h"
#include "../api/Event.h"

#include "system/InputSystem.h"

using namespace crepe;



void InputSystem::update() {
	EventManager& event_mgr = EventManager::get_instance();
    std::vector<SDLContext::EventData> event_list = SDLContext::get_instance().get_events();
	
    for (SDLContext::EventData event : event_list) {
        switch (event.event_type) {
            case SDLContext::Event::KEYDOWN: {
                event_mgr.queue_event<KeyPressEvent>(KeyPressEvent{
					.repeat = event.key_repeat,
                    .key = event.key,
                });
                break;
            }
            case SDLContext::Event::KEYUP: {
                event_mgr.queue_event<KeyReleaseEvent>(KeyReleaseEvent{
                    .key = event.key,
                });
                break;
            }
            case SDLContext::Event::MOUSEDOWN: {
                event_mgr.queue_event<MousePressEvent>(MousePressEvent{
                    .mouse_x = event.mouse_position.first,
                    .mouse_y = event.mouse_position.second,
                    .button = event.mouse_button,
                });
				last_mouse_down_position = {event.mouse_position.first,event.mouse_position.second};
    			last_mouse_button = event.mouse_button;
                break;
            }
			case SDLContext::Event::MOUSEUP: {
				MouseReleaseEvent mouse_release_event = MouseReleaseEvent{
					.mouse_x = event.mouse_position.first,
					.mouse_y = event.mouse_position.second,
					.button = event.mouse_button,
				};
				event_mgr.queue_event<MouseReleaseEvent>(mouse_release_event);

				// Calculate deltas for click detection
				int delta_x = event.mouse_position.first - last_mouse_down_position.first;
				int delta_y = event.mouse_position.second - last_mouse_down_position.second;

				// Ensure last_mouse_button is properly set and matches the current mouse button
				if (last_mouse_button == event.mouse_button &&
					std::abs(delta_x) <= click_tolerance &&
					std::abs(delta_y) <= click_tolerance) {
					std::cout << "Click registered at (" << event.mouse_position.first
							<< ", " << event.mouse_position.second << ") with button "
							<< static_cast<int>(event.mouse_button) << std::endl;

					event_mgr.queue_event<MouseClickEvent>(MouseClickEvent{
						.mouse_x = event.mouse_position.first,
						.mouse_y = event.mouse_position.second,
						.button = event.mouse_button,
					});

					this->handle_click(mouse_release_event);
				} else {
					std::cout << "Mouse release did not register as a click." << std::endl;
				}

				break;
			}
            case SDLContext::Event::MOUSEMOVE: {
                event_mgr.queue_event<MouseMoveEvent>(MouseMoveEvent{
                    .mouse_x = event.mouse_position.first,
                    .mouse_y = event.mouse_position.second,
                    .rel_x = event.rel_mouse_move.first,  
                    .rel_y = event.rel_mouse_move.second,
                });
                break;
            }
           
            case SDLContext::Event::MOUSEWHEEL: {
                event_mgr.queue_event<MouseScrollEvent>(MouseScrollEvent{
                    .scroll_x = event.mouse_position.first,
                    .scroll_y = event.mouse_position.second,
                    .direction = event.wheel_delta,
                });
                break;
            }
            case SDLContext::Event::SHUTDOWN: {
                event_mgr.queue_event<ShutDownEvent>(ShutDownEvent{});
                break;
            }
            default:
                break;
        }
    }
}

void InputSystem::handle_click(const MouseReleaseEvent event) {
    ComponentManager &mgr = this->component_manager;

    // Get the buttons and transforms
    std::vector<std::reference_wrapper<Button>> buttons = mgr.get_components_by_type<Button>();
    std::vector<std::reference_wrapper<Transform>> transforms = mgr.get_components_by_type<Transform>();

    for (Button &button : buttons) {
        Transform* transform = find_transform_for_button(button, transforms);
        if (!transform) continue; 
        
        if (button.interactable && is_mouse_inside_button(event, button, *transform)) {
            handle_button_press(button, event);
        }
    }
}

Transform* InputSystem::find_transform_for_button(Button &button, std::vector<std::reference_wrapper<Transform>> &transforms) {
    for (Transform &transform : transforms) {
        if (button.game_object_id == transform.game_object_id) {
            return &transform;
        }
    }
    return nullptr;
}

bool InputSystem::is_mouse_inside_button(const MouseReleaseEvent &event, const Button &button, const Transform &transform) {
    return event.mouse_x >= transform.position.x && event.mouse_x <= transform.position.x + button.width &&
           event.mouse_y >= transform.position.y && event.mouse_y <= transform.position.y + button.height;
}

void InputSystem::handle_button_press(Button &button, const MouseReleaseEvent &event) {
    if (button.is_toggle) {
        if (!button.is_pressed) {
            button.on_click();
        }
        button.is_pressed = !button.is_pressed;
    } else {
        button.on_click();
    }
}