1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
|
#pragma once
#include "Collider.h"
#include <vector>
namespace crepe {
class Collider;
class BoxCollider;
class CircleCollider;
class Transform;
class Rigidbody;
class CollisionSystem {
public:
CollisionSystem();
void update();
private:
std::vector<std::pair<int, int>> check_collisions(const std::vector<std::reference_wrapper<BoxCollider>>& boxcolliders, const std::vector<std::reference_wrapper<CircleCollider>>& circlecolliders) ;
bool check_box_box_collision(const BoxCollider& box1, const BoxCollider& box2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2);
bool check_box_circle_collision(const BoxCollider& box1, const CircleCollider& circle2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2);
bool check_circle_circle_collision(const CircleCollider& circle1, const CircleCollider& circle2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2);
Vector2 current_position(const Collider& collider, const Transform& transform, const Rigidbody& rigidbody);
};
} // namespace crepe
|