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#pragma once
#include "Collider.h"
#include <vector>
namespace crepe {
class Collider;
class BoxCollider;
class CircleCollider;
class Transform;
class Rigidbody;
class CollisionSystem {
public:
CollisionSystem();
void update();
private:
bool check_collisions(const std::vector<Collider*>& colliders1, const std::vector<Collider*>& colliders2);
bool check_box_box_collision(const BoxCollider& box1, const BoxCollider& box2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2);
bool check_box_circle_collision(const BoxCollider& box, const CircleCollider& circle);
bool check_circle_circle_collision(const CircleCollider& circle1, const CircleCollider& circle2);
};
} // namespace crepe
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