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#pragma once
#include "../facade/SoundContext.h"
#include "../api/AudioSource.h"
#include "System.h"
namespace crepe {
class AudioSystem : public System {
public:
using System::System;
void update() override;
private:
/**
* \brief Private data stored by AudioSystem on AudioSource component
*/
struct ComponentPrivate {
//! This sample's voice handle
SoLoud::handle handle;
//! Value of \c active after last system update
bool last_active = false;
//! Value of \c playing after last system update
bool last_playing = false;
//! Value of \c volume after last system update
float last_volume = 1.0;
//! Value of \c loop after last system update
bool last_loop = false;
};
void update_private(const AudioSource & component, ComponentPrivate & data);
private:
SoundContext context {};
};
} // namespace crepe
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