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#include "AudioSystem.h"
#include "../manager/ComponentManager.h"
#include "../manager/ResourceManager.h"
#include "../types.h"
using namespace crepe;
using namespace std;
void AudioSystem::update() {
ComponentManager & component_manager = this->mediator.component_manager;
ResourceManager & resource_manager = this->mediator.resource_manager;
RefVector<AudioSource> components = component_manager.get_components_by_type<AudioSource>();
for (AudioSource & component : components) {
if (!component.active) continue;
Sound & sound = resource_manager.get<Sound>(component.source);
if (component.private_data.empty())
component.private_data.set<ComponentPrivate>();
auto & data = component.private_data.get<ComponentPrivate>();
// TODO: lots of state diffing
this->update_private(component, data);
}
}
void AudioSystem::update_private(const AudioSource & component, ComponentPrivate & data) {
data.last_active = component.active;
data.last_loop = component.loop;
data.last_playing = component.playing;
data.last_volume = component.volume;
}
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