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#include <cstdint>
#include <functional>
#include <vector>
#include "ComponentManager.h"
#include "facade/SDLContext.h"
#include "util/log.h"
#include "api/Animator.h"
#include "AnimatorSystem.h"
using namespace crepe;
AnimatorSystem::AnimatorSystem() { dbg_trace(); }
AnimatorSystem::~AnimatorSystem() { dbg_trace(); }
AnimatorSystem & AnimatorSystem::get_instance() {
static AnimatorSystem instance;
return instance;
}
void AnimatorSystem::update() {
ComponentManager& mgr = ComponentManager::get_instance();
std::vector<std::reference_wrapper<Animator>> animations = mgr.get_components_by_type<Animator>();
uint64_t tick = SDLContext::get_instance().get_ticks();
for(Animator& a : animations){
if (a.active) {
a.curr_row = (tick / 100) % a.row;
a.animator_rect.x = (a.curr_row * a.animator_rect.w) + a.curr_col;
a.spritesheet.sprite_rect = a.animator_rect;
}
}
}
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