blob: bc942530995ed717342b4074f6b3c62cb8d28bf5 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
|
#include <cstdint>
#include "api/Animator.h"
#include "facade/SDLContext.h"
#include "AnimatorSystem.h"
#include "ComponentManager.h"
using namespace crepe;
void AnimatorSystem::update() {
ComponentManager & mgr = this->component_manager;
RefVector<Animator> animations = mgr.get_components_by_type<Animator>();
uint64_t tick = SDLContext::get_instance().get_ticks();
for (Animator & a : animations) {
if (a.active) {
// (10 frames per second)
a.curr_row = (tick / 100) % a.row;
a.animator_rect.x = (a.curr_row * a.animator_rect.w) + a.curr_col;
a.spritesheet.sprite_rect = a.animator_rect;
}
}
}
|