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#pragma once
#include "api/AI.h"
#include "System.h"
#include "types.h"
namespace crepe {
class AISystem : public System {
public:
using System::System;
void update() override;
private:
vec2 calculate(AI & ai);
bool accumulate_force(AI & ai, vec2 & running_total, vec2 force_to_add);
vec2 seek(const AI & ai);
vec2 flee(const AI & ai);
vec2 arrive(const AI & ai);
vec2 path_follow(AI & ai);
};
} // namespace crepe
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