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#pragma once
#include <memory>
#include <vector>
#include "../api/Scene.h"
#include "Manager.h"
namespace crepe {
class ComponentManager;
/**
* \brief Manages scenes
*
* This class manages scenes. It can add new scenes and load them. It also manages the current scene
* and the next scene.
*/
class SceneManager : public Manager {
public:
SceneManager(Mediator & mediator);
public:
/**
* \brief Add a new concrete scene to the scene manager
*
* \tparam T Type of concrete scene
*/
template <typename T, typename... Args>
void add_scene(Args &&... args);
/**
* \brief Set the next scene
*
* This scene will be loaded at the end of the frame
*
* \param name Name of the next scene
*/
void set_next_scene(const std::string & name);
//! Load a new scene (if there is one)
void load_next_scene();
private:
//! Vector of concrete scenes (added by add_scene())
std::vector<std::unique_ptr<Scene>> scenes;
//! Next scene to load
std::string next_scene;
};
} // namespace crepe
#include "SceneManager.hpp"
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