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#include <algorithm>
#include <memory>
#include "ComponentManager.h"
#include "SceneManager.h"
using namespace crepe;
using namespace std;
SceneManager::SceneManager(Mediator & mediator) : Manager(mediator) {
mediator.scene_manager = *this;
}
void SceneManager::set_next_scene(const string & name) { next_scene = name; }
void SceneManager::load_next_scene() {
// next scene not set
if (this->next_scene.empty()) return;
auto it = find_if(
this->scenes.begin(), this->scenes.end(),
[&next_scene = this->next_scene](unique_ptr<Scene> & scene) {
return scene.get()->get_name() == next_scene;
}
);
// next scene not found
if (it == this->scenes.end()) return;
unique_ptr<Scene> & scene = *it;
// Delete all components of the current scene
ComponentManager & mgr = this->mediator.component_manager;
mgr.delete_all_components();
// Load the new scene
scene->load_scene();
//clear the next scene
next_scene.clear();
}
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