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#pragma once
#include "Manager.h"
#include "ComponentManager.h"
#include <unordered_map>
namespace crepe {
class ReplaySystem;
class Memento;
typedef size_t recording_t;
class ReplayManager : public Manager {
public:
ReplayManager(Mediator & mediator);
friend class ReplaySystem;
protected:
void record_frame();
private:
typedef std::vector<ComponentManager::Snapshot> Recording;
bool recording = false;
recording_t current_recording = -1;
std::unordered_map<recording_t, std::unique_ptr<Recording>> memory;
public:
void record_start();
recording_t record_end();
void play(recording_t handle);
void release(recording_t handle);
};
} // namespace crepe
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