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#pragma once
#include <unordered_map>
#include "Manager.h"
#include "ComponentManager.h"
#include "util/OptionalRef.h"
namespace crepe {
class ReplaySystem;
typedef size_t recording_t;
/**
* \brief Replay manager
*
*/
class ReplayManager : public Manager {
// TODO: Delete recordings at end of scene
public:
ReplayManager(Mediator & mediator);
public:
void record_start();
recording_t record_end();
void play(recording_t handle);
void release(recording_t handle);
public:
enum State {
IDLE,
RECORDING,
PLAYING,
};
State get_state() const;
public:
void frame_record();
bool frame_step();
private:
struct Recording {
size_t frame = 0;
std::vector<ComponentManager::Snapshot> frames;
};
State state = IDLE;
OptionalRef<Recording> recording;
recording_t id = -1;
std::unordered_map<recording_t, std::unique_ptr<Recording>> memory;
};
} // namespace crepe
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