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#include <format>
#include "ReplayManager.h"
#include "Manager.h"
using namespace crepe;
using namespace std;
ReplayManager::ReplayManager(Mediator & mediator) : Manager(mediator) {
mediator.replay_manager = *this;
}
void ReplayManager::record_start() {
if (this->state == RECORDING) this->release(this->id);
this->id++;
this->memory[this->id] = make_unique<Recording>();
this->recording = *this->memory.at(this->id);
this->state = RECORDING;
}
recording_t ReplayManager::record_end() {
this->state = IDLE;
return this->id;
}
void ReplayManager::play(recording_t handle) {
if (!this->memory.contains(handle))
throw out_of_range(format("ReplayManager: no recording for handle {}", handle));
this->recording = *this->memory.at(handle);
this->recording->frame = 0;
this->state = PLAYING;
}
void ReplayManager::release(recording_t handle) {
if (!this->memory.contains(handle))
return;
this->memory.erase(handle);
}
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