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#pragma once
#include <memory>
#include <typeindex>
#include <unordered_map>
#include <vector>
#include "../api/Event.h"
#include "../api/EventHandler.h"
#include "Manager.h"
namespace crepe {
//! Event listener unique ID
typedef size_t subscription_t;
/**
* \brief Event channel
*
* Events can be sent to a specific channel, which prevents listeners on other channels from
* being called. The default channel is EventManager::CHANNEL_ALL, which calls all listeners.
*/
typedef size_t event_channel_t;
/**
* \brief Manages event subscriptions, triggers, and queues, enabling decoupled event handling.
*
* The `EventManager` acts as a centralized event system. It allows for registering callbacks
* for specific event types, triggering events synchronously, queueing events for later
* processing, and managing subscriptions via unique identifiers.
*/
class EventManager : public Manager {
public:
static constexpr const event_channel_t CHANNEL_ALL = -1;
/**
* \param mediator A reference to a Mediator object used for transfering managers.
*/
EventManager(Mediator & mediator);
/**
* \brief Subscribe to a specific event type.
*
* Registers a callback for a given event type and optional channel. Each callback
* is assigned a unique subscription ID that can be used for later unsubscription.
*
* \tparam EventType The type of the event to subscribe to.
* \param callback The callback function to be invoked when the event is triggered.
* \param channel The channel number to subscribe to (default is CHANNEL_ALL, which listens to all channels).
* \return A unique subscription ID associated with the registered callback.
*/
template <typename EventType>
subscription_t
subscribe(const EventHandler<EventType> & callback, event_channel_t channel = CHANNEL_ALL);
/**
* \brief Unsubscribe a previously registered callback.
*
* Removes a callback from the subscription list based on its unique subscription ID.
*
* \param event_id The unique subscription ID of the callback to remove.
*/
void unsubscribe(subscription_t event_id);
/**
* \brief Trigger an event immediately.
*
* Synchronously invokes all registered callbacks for the given event type on the specified channel.
*
* \tparam EventType The type of the event to trigger.
* \param event The event instance to pass to the callbacks.
* \param channel The channel to trigger the event on (default is CHANNEL_ALL, which triggers on all channels).
*/
template <typename EventType>
void trigger_event(const EventType & event = {}, event_channel_t channel = CHANNEL_ALL);
/**
* \brief Queue an event for later processing.
*
* Adds an event to the event queue to be processed during the next call to `dispatch_events`.
*
* \tparam EventType The type of the event to queue.
* \param event The event instance to queue.
* \param channel The channel to associate with the event (default is CHANNEL_ALL).
*/
template <typename EventType>
void queue_event(const EventType & event = {}, event_channel_t channel = CHANNEL_ALL);
/**
* \brief Process all queued events.
*
* Iterates through the event queue and triggers callbacks for each queued event.
* Events are removed from the queue once processed.
*/
void dispatch_events();
/**
* \brief Clear all subscriptions.
*
* Removes all registered event handlers and clears the subscription list.
*/
void clear();
private:
/**
* \struct QueueEntry
* \brief Represents an entry in the event queue.
*/
struct QueueEntry {
std::unique_ptr<Event, std::function<void(Event *)>> event; ///< The event instance.
event_channel_t channel = CHANNEL_ALL; ///< The channel associated with the event.
std::type_index type; ///< The type of the event.
};
/**
* \brief Internal event handler
*
* This function processes a single event, and is used to process events both during
* EventManager::dispatch_events and inside EventManager::trigger_event
*
* \param type \c typeid of concrete Event class
* \param channel Event channel
* \param data Event data
*/
void handle_event(std::type_index type, event_channel_t channel, const Event & data);
/**
* \struct CallbackEntry
* \brief Represents a registered event handler callback.
*/
struct CallbackEntry {
std::unique_ptr<IEventHandlerWrapper> callback; ///< The callback function wrapper.
event_channel_t channel = CHANNEL_ALL; ///< The channel this callback listens to.
subscription_t id = -1; ///< Unique subscription ID.
};
//! The queue of events to be processed during dispatch.
std::vector<QueueEntry> events_queue;
//! A map of event type to registered callbacks.
std::unordered_map<std::type_index, std::vector<CallbackEntry>> subscribers;
//! Counter to generate unique subscription IDs.
subscription_t subscription_counter = 0;
};
} // namespace crepe
#include "EventManager.hpp"
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