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#include <iostream>
#include <thread>
#include <chrono>
#include <SDL.h>
#include "ParticleEmitter.hpp"
const int WINDOW_WIDTH = 800;
const int WINDOW_HEIGHT = 600;
void renderParticles(SDL_Renderer* renderer, const ParticleEmitter& emitter) {
for (const auto& particle : emitter.particles) {
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_Rect rect = { particle.position.x, particle.position.y, 5, 5 };
SDL_RenderFillRect(renderer, &rect);
}
}
int main(int argc, char* argv[]) {
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
std::cerr << "SDL Initialization Error: " << SDL_GetError() << std::endl;
return 1;
}
SDL_Window* window = SDL_CreateWindow("Particle System",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
WINDOW_WIDTH,
WINDOW_HEIGHT,
SDL_WINDOW_SHOWN);
if (!window) {
std::cerr << "Window Creation Error: " << SDL_GetError() << std::endl;
SDL_Quit();
return 1;
}
// Create SDL renderer
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (!renderer) {
std::cerr << "Renderer Creation Error: " << SDL_GetError() << std::endl;
SDL_DestroyWindow(window);
SDL_Quit();
return 1;
}
ParticleEmitter emitter(100, 10.0f);
emitter.position = { 400, 300 };
ParticleEmitter emitter2(100, 10.0f);
emitter2.position = { 600, 600 };
float deltaTime = 0.1f;
bool running = true;
SDL_Event event;
while (running) {
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
running = false;
}
}
emitter.update(deltaTime);
emitter2.update(deltaTime);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
renderParticles(renderer, emitter);
renderParticles(renderer, emitter2);
SDL_RenderPresent(renderer);
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
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