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#pragma once #include "api/Resource.h" #include <SDL2/SDL_render.h> #include <memory> namespace crepe { class Texture { public: Texture(const char * src); Texture(std::unique_ptr<api::Resource> res); ~Texture(); private: void load(std::unique_ptr<api::Resource> res); private: SDL_Texture* m_texture; }; } // namespace crepe