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#include "util/log.h"
#include "Texture.h"
#include "SdlContext.h"
#include <SDL2/SDL_render.h>
using namespace crepe;
Texture::Texture(std::unique_ptr<api::Resource> res) {
dbg_trace();
this->load(std::move(res));
}
Texture::Texture(const char * src) {
dbg_trace();
this->load(std::make_unique<api::Resource>(src));
}
Texture::~Texture(){
dbg_trace();
if(this->m_texture){
SDL_DestroyTexture(m_texture);
}
}
void Texture::load(std::unique_ptr<api::Resource> res) {
SdlContext& ctx = SdlContext::get_instance();
m_texture = ctx.setTextureFromPath(res->canonical());
}
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