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#pragma once
#include <soloud/soloud.h>
#include "../api/Config.h"
#include "Sound.h"
namespace crepe {
/**
* \brief Sound engine facade
*
* This class is a wrapper around a \c SoLoud::Soloud instance, which provides
* the methods for playing \c Sound instances. It is part of the sound facade.
*/
class SoundContext {
public:
SoundContext();
virtual ~SoundContext();
SoundContext(const SoundContext &) = delete;
SoundContext(SoundContext &&) = delete;
SoundContext & operator=(const SoundContext &) = delete;
SoundContext & operator=(SoundContext &&) = delete;
Sound::Handle play(Sound & resource);
void stop(Sound::Handle &);
void set_volume(Sound &, Sound::Handle &, float);
void set_loop(Sound &, Sound::Handle &, bool);
bool get_playing(Sound::Handle &);
private:
SoLoud::Soloud engine;
float default_volume = 1.0f;
Config & config = Config::get_instance();
};
} // namespace crepe
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