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#pragma once
#include <soloud/soloud.h>
#include "Sound.h"
namespace crepe {
/**
* \brief Sound engine facade
*
* This class is a wrapper around a \c SoLoud::Soloud instance, which provides
* the methods for playing \c Sound instances. It is part of the sound facade.
*/
class SoundContext {
private:
// singleton
SoundContext();
virtual ~SoundContext();
SoundContext(const SoundContext &) = delete;
SoundContext(SoundContext &&) = delete;
SoundContext & operator=(const SoundContext &) = delete;
SoundContext & operator=(SoundContext &&) = delete;
private:
static SoundContext & get_instance();
SoLoud::Soloud engine;
friend class Sound;
};
} // namespace crepe
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