blob: c275300f0805623a16e53f6d300abb8b89692ad2 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
|
#pragma once
#include "Texture.h"
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_video.h>
#include <string>
namespace crepe {
class SdlContext {
private:
SdlContext();
virtual ~SdlContext();
// singleton
static SdlContext & get_instance();
SdlContext(const SdlContext &) = delete;
SdlContext(SdlContext &&) = delete;
SdlContext & operator=(const SdlContext &) = delete;
SdlContext & operator=(SdlContext &&) = delete;
SDL_Texture* setTextureFromPath(const char*);
private:
friend class Texture;
SDL_Window* m_game_window;
SDL_Renderer* m_game_renderer;
};
} //
|