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#pragma once
#include "SDL_rect.h"
#include "Texture.h"
#include "api/spritesheet.h"
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_video.h>
namespace crepe {
class Texture;
class Spritesheet;
class SdlContext {
public:
void loop(const Texture& , api::Spritesheet&);
// singleton
static SdlContext & get_instance();
private:
SdlContext();
virtual ~SdlContext();
SdlContext(const SdlContext &) = delete;
SdlContext(SdlContext &&) = delete;
SdlContext & operator=(const SdlContext &) = delete;
SdlContext & operator=(SdlContext &&) = delete;
SDL_Texture* setTextureFromPath(const char*);
SDL_Texture* setTextureFromPath(const char*, SDL_Rect& clip, const int row, const int col);
private:
friend class Texture;
friend class api::Spritesheet;
SDL_Window* m_game_window;
SDL_Renderer* m_game_renderer;
};
} //
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