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#include "renderSystem.h"
#include <vector>
#include "api/Color.h"
#include "api/Sprite.h"
#include "api/Transform.h"
#include "facade/SdlContext.h"
#include "facade/Texture.h"
using namespace crepe::api;
static crepe::Texture player("../asset/texture/img.png");
void RenderSystem::render(){
Sprite sprite(player, Color::get_red(), {1,1});
Transform transform ={
.position = {0,0},
.rotation = 0,
.scale = 1,
};
// this will get changed to ecs getter of componets
crepe::SdlContext& ctx = crepe::SdlContext::get_instance();
ctx.draw(sprite, transform);
/*
for(const auto& S : test_objects){
ctx.draw(S, const api::Transform &)
}
*/
}
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