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#include "game.h"
#include "core/renderSystem.h"
#include "facade/SdlContext.h"
Engine::Engine(int windowHeight, int window_with){
crepe::SdlContext& ctx = crepe::SdlContext::get_instance();
}
void Engine::loop() {
bool running = true;
crepe::SdlContext& ctx = crepe::SdlContext::get_instance();
RenderSystem rendering;
while (running) {
ctx.handleEvents(running);
ctx.clearScreen();
rendering.render();
ctx.presentScreen();
}
}
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