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#include "Vector2.h"

namespace crepe {

template <class T>
Vector2<T> Vector2<T>::operator-(const Vector2<T> & other) const { return {x - other.x, y - other.y}; }

template <class T>
Vector2<T> Vector2<T>::operator+(const Vector2<T> & other) const { return {x + other.x, y + other.y}; }

template <class T>
Vector2<T> Vector2<T>::operator*(double scalar) const { return {x * scalar, y * scalar}; }

template <class T>
Vector2<T> & Vector2<T>::operator*=(const Vector2<T> & other) {
	x *= other.x;
	y *= other.y;
	return *this;
}

template <class T>
Vector2<T> & Vector2<T>::operator+=(const Vector2<T> & other) {
	x += other.x;
	y += other.y;
	return *this;
}

template <class T>
Vector2<T> & Vector2<T>::operator+=(double other) {
	x += other;
	y += other;
	return *this;
}

template <class T>
Vector2<T> Vector2<T>::operator-() const { return {-x, -y}; }

template <class T>
bool Vector2<T>::operator==(const Vector2<T> & other) const { return x == other.x && y == other.y; }

template <class T>
bool Vector2<T>::operator!=(const Vector2<T> & other) const { return !(*this == other); }

} // namespace crepe