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#pragma once
namespace crepe {
//! 2D vector
struct Vector2 {
//! X component of the vector
double x = 0;
//! Y component of the vector
double y = 0;
//! Subtracts another vector from this vector and returns the result.
Vector2 operator-(const Vector2 & other) const;
//! Adds another vector to this vector and returns the result.
Vector2 operator+(const Vector2 & other) const;
//! Multiplies this vector by a scalar and returns the result.
Vector2 operator*(double scalar) const;
//! Multiplies this vector by another vector element-wise and updates this vector.
Vector2 & operator*=(const Vector2 & other);
//! Adds another vector to this vector and updates this vector.
Vector2 & operator+=(const Vector2 & other);
//! Adds a scalar value to both components of this vector and updates this vector.
Vector2 & operator+=(double other);
//! Returns the negation of this vector.
Vector2 operator-() const;
//! Checks if this vector is equal to another vector.
bool operator==(const Vector2 & other) const;
//! Checks if this vector is not equal to another vector.
bool operator!=(const Vector2 & other) const;
//!
double dot(const Vector2& other) const;
};
} // namespace crepe
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