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#pragma once
namespace crepe {
//! Vector2 class
class Vector2 {
public:
//! X component of the vector
float x;
//! Y component of the vector
float y;
//! Default constructor
Vector2() = default;
//! Constructor with initial values
Vector2(float x, float y);
//! Subtracts another vector from this vector and returns the result.
Vector2 operator-(const Vector2 & other) const;
//! Adds another vector to this vector and returns the result.
Vector2 operator+(const Vector2 & other) const;
//! Multiplies this vector by a scalar and returns the result.
Vector2 operator*(float scalar) const;
//! Multiplies this vector by another vector element-wise and updates this vector.
Vector2 & operator*=(const Vector2 & other);
//! Adds another vector to this vector and updates this vector.
Vector2 & operator+=(const Vector2 & other);
//! Adds a scalar value to both components of this vector and updates this vector.
Vector2 & operator+=(float other);
//! Returns the negation of this vector.
Vector2 operator-() const;
//! Checks if this vector is equal to another vector.
bool operator==(const Vector2 & other) const;
//! Checks if this vector is not equal to another vector.
bool operator!=(const Vector2 & other) const;
};
} // namespace crepe
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