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#include "Vector2.h"
namespace crepe {
// Constructor with initial values
Vector2::Vector2(double x, double y) : x(x), y(y) {}
// Subtracts another vector from this vector and returns the result.
Vector2 Vector2::operator-(const Vector2 & other) const {
return {x - other.x, y - other.y};
}
// Adds another vector to this vector and returns the result.
Vector2 Vector2::operator+(const Vector2 & other) const {
return {x + other.x, y + other.y};
}
// Multiplies this vector by a scalar and returns the result.
Vector2 Vector2::operator*(double scalar) const {
return {x * scalar, y * scalar};
}
// Multiplies this vector by another vector element-wise and updates this vector.
Vector2 & Vector2::operator*=(const Vector2 & other) {
x *= other.x;
y *= other.y;
return *this;
}
// Adds another vector to this vector and updates this vector.
Vector2 & Vector2::operator+=(const Vector2 & other) {
x += other.x;
y += other.y;
return *this;
}
// Adds a scalar value to both components of this vector and updates this vector.
Vector2 & Vector2::operator+=(double other) {
x += other;
y += other;
return *this;
}
// Returns the negation of this vector.
Vector2 Vector2::operator-() const { return {-x, -y}; }
// Checks if this vector is equal to another vector.
bool Vector2::operator==(const Vector2 & other) const {
return x == other.x && y == other.y;
}
// Checks if this vector is not equal to another vector.
bool Vector2::operator!=(const Vector2 & other) const {
return !(*this == other);
}
double Vector2::dot(const Vector2& other) const {
return this->x * other.x + this->y * other.y;
}
} // namespace crepe
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