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#include "Vector2.h"
using namespace crepe;
Vector2 Vector2::operator-(const Vector2 & other) const { return {x - other.x, y - other.y}; }
Vector2 Vector2::operator+(const Vector2 & other) const { return {x + other.x, y + other.y}; }
Vector2 Vector2::operator*(double scalar) const { return {x * scalar, y * scalar}; }
Vector2 Vector2::operator*(const Vector2 & other) const{
return {this->x * other.x, this->y * other.y};
}
Vector2 & Vector2::operator*=(const Vector2 & other) {
x *= other.x;
y *= other.y;
return *this;
}
Vector2 & Vector2::operator*=(const double & other) {
x *= other;
y *= other;
return *this;
}
Vector2 & Vector2::operator+=(const Vector2 & other) {
x += other.x;
y += other.y;
return *this;
}
Vector2 & Vector2::operator+=(double other) {
x += other;
y += other;
return *this;
}
Vector2 Vector2::operator/(const Vector2 & other) const {
return {this->x / other.x, this->y / other.y};
}
Vector2 Vector2::operator-() const { return {-x, -y}; }
bool Vector2::operator==(const Vector2 & other) const { return x == other.x && y == other.y; }
bool Vector2::operator!=(const Vector2 & other) const { return !(*this == other); }
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