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#include "Vector2.h"
using namespace crepe;
Vector2 Vector2::operator-(const Vector2 & other) const {
return {x - other.x, y - other.y};
}
Vector2 Vector2::operator+(const Vector2 & other) const {
return {x + other.x, y + other.y};
}
Vector2 Vector2::operator*(float scalar) const {
return {x * scalar, y * scalar};
}
Vector2 & Vector2::operator*=(const Vector2 & other) {
x *= other.x;
y *= other.y;
return *this;
}
Vector2 & Vector2::operator+=(const Vector2 & other) {
x += other.x;
y += other.y;
return *this;
}
Vector2 & Vector2::operator+=(float other) {
x += other;
y += other;
return *this;
}
Vector2 Vector2::operator-() const { return {-x, -y}; }
bool Vector2::operator==(const Vector2 & other) const {
return x == other.x && y == other.y;
}
bool Vector2::operator!=(const Vector2 & other) const {
return !(*this == other);
}
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