blob: b0488f5cc81474149e97e3c52eae7eb5289151c2 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
|
#pragma once
#include "api/Vector2.h"
#include "Component.h"
namespace crepe {
/**
* \brief Transform component
*
* This class represents the Transform component. It stores the position, rotation and scale of
* a GameObject.
*/
class Transform : public Component {
public:
//! Translation (shift)
Vector2<double> position = {0, 0};
//! Rotation, in degrees
double rotation = 0;
//! Multiplication factor
double scale = 0;
protected:
/**
* \param id The id of the GameObject this component belongs to
* \param point The position of the GameObject
* \param rotation The rotation of the GameObject
* \param scale The scale of the GameObject
*/
Transform(game_object_id_t id, const Vector2<double> & point, double rotation,
double scale);
/**
* There is always exactly one transform component per entity
* \return 1
*/
virtual int get_instances_max() const { return 1; }
//! ComponentManager instantiates all components
friend class ComponentManager;
};
} // namespace crepe
|