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#pragma once
#include <cstdint>
#include "api/Point.h"
#include "Component.h"
namespace crepe {
/**
* \brief Transform component
*
* This class represents the Transform component. It stores the position,
* rotation and scale of a GameObject.
*/
class Transform : public Component {
public:
/**
* \param id The id of the GameObject this component belongs to
* \param point The position of the GameObject
* \param rot The rotation of the GameObject
* \param scale The scale of the GameObject
*/
Transform(uint32_t id, const Point & point, double rot, double scale);
~Transform();
/**
* \brief Get the maximum number of instances for this component
*
* \return The maximum number of instances for this component
*/
virtual int get_instances_max() const { return 1; }
public:
//! Translation (shift)
Point position;
//! Rotation, in radians
double rotation;
//! Multiplication factor
double scale;
};
} // namespace crepe
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