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#pragma once
#include "api/Vector2.h"
#include "Component.h"
namespace crepe {
/**
* \brief Transform component
*
* This class represents the Transform component. It stores the position, rotation and scale of
* a GameObject.
*/
class Transform : public Component {
public:
/**
* \param id The id of the GameObject this component belongs to
* \param point The position of the GameObject
* \param rotation The rotation of the GameObject
* \param scale The scale of the GameObject
*/
Transform(game_object_id_t id, const Vector2 & point, double rotation, double scale);
/**
* \brief Get the maximum number of instances for this component
*
* \return The maximum number of instances for this component
*/
virtual int get_instances_max() const { return 1; }
public:
//! Translation (shift)
Vector2 position;
//! Rotation, in degrees
double rotation;
//! Multiplication factor
double scale;
};
} // namespace crepe
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