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#pragma once

#include "api/Vector2.h"

#include "Component.h"

namespace crepe {

/**
 * \brief Transform component
 * 
 * This class represents the Transform component. It stores the position, rotation and scale of
 * a GameObject.
 */
class Transform : public Component {
public:
	/**
	 * \param id The id of the GameObject this component belongs to
	 * \param point The position of the GameObject
	 * \param rotation The rotation of the GameObject
	 * \param scale The scale of the GameObject
	 */
	Transform(game_object_id_t id, const Vector2 & point, double rotation, double scale);
	/**
	 * \brief Get the maximum number of instances for this component
	 *
	 * \return The maximum number of instances for this component
	 */
	virtual int get_instances_max() const { return 1; }

public:
	//! Translation (shift)
	Vector2 position;
	//! Rotation, in degrees
	double rotation;
	//! Multiplication factor
	double scale;
};

} // namespace crepe