blob: 902dafa28980bbf62564b26ea29006e4654794ab (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
|
#pragma once
#include "api/Vector2.h"
#include "Component.h"
namespace crepe {
/**
* \brief Transform component
*
* This class represents the Transform component. It stores the position,
* rotation and scale of a GameObject.
*/
class Transform : public Component {
public:
//! Translation (shift)
Vector2 position = {0, 0};
//! Rotation, in degrees
double rotation = 0;
//! Multiplication factor
double scale = 0;
protected:
/**
* \param id The id of the GameObject this component belongs to
* \param point The position of the GameObject
* \param rotation The rotation of the GameObject
* \param scale The scale of the GameObject
*/
Transform(game_object_id_t id, const Vector2 & point, double rotation = 0,
double scale = 0);
//! There is always exactly one transform component per entity
virtual int get_instances_max() const { return 1; }
//! ComponentManager instantiates all components
friend class ComponentManager;
};
} // namespace crepe
|