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#include <cstdint>
#include "api/Point.h"
#include "util/log.h"
#include "Component.h"
#include "Transform.h"
using namespace crepe;
Transform::Transform(uint32_t game_id, Point point, double rot, double scale)
: Component(game_id), position(point), rotation(rot), scale(scale) {
dbg_trace();
}
Transform::~Transform() { dbg_trace(); }
int Transform::get_instances_max() const { return 1; }
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