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#pragma once
// FIXME: this header can't be included because this is an API header, and SDL2
// development headers won't be bundled with crepe. Why is this facade in the
// API namespace?
#include <SDL2/SDL_render.h>
#include <functional>
#include <memory>
#include "Asset.h"
namespace crepe {
class SDLContext;
class Animator;
/**
* \class Texture
* \brief Manages texture loading and properties.
*
* The Texture class is responsible for loading an image from a source
* and providing access to its dimensions. Textures can be used for rendering.
*/
class Texture {
public:
/**
* \brief Constructs a Texture from a file path.
* \param src Path to the image file to be loaded as a texture.
*/
Texture(const char * src);
/**
* \brief Constructs a Texture from an Asset resource.
* \param res Unique pointer to an Asset resource containing texture data.
*/
Texture(std::unique_ptr<Asset> res);
/**
* \brief Destroys the Texture instance, freeing associated resources.
*/
~Texture();
/**
* \brief Gets the width of the texture.
* \return Width of the texture in pixels.
*/
int get_width() const;
/**
* \brief Gets the height of the texture.
* \return Height of the texture in pixels.
*/
int get_height() const;
private:
/**
* \brief Loads the texture from an Asset resource.
* \param res Unique pointer to an Asset resource to load the texture from.
*/
void load(std::unique_ptr<Asset> res);
private:
//! The texture of the class from the library
std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> texture;
//! Grants SDLContext access to private members.
friend class SDLContext;
//! Grants Animator access to private members.
friend class Animator;
};
} // namespace crepe
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