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#pragma once
#include "Asset.h"
#include <SDL2/SDL_render.h>
#include <memory>
namespace crepe {
class SdlContext;
}
namespace crepe::api {
class Texture {
public:
Texture(const char * src);
Texture(std::unique_ptr<Asset> res);
~Texture();
private:
void load(std::unique_ptr<Asset> res);
private:
SDL_Texture * m_texture = nullptr;
friend class crepe::SdlContext;
};
} // namespace crepe
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