blob: 9a86f6f6b66fcd2e2e32e9666d266af88b113ecf (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
|
#pragma once
// FIXME: this header can't be included because this is an API header, and SDL2
// development headers won't be bundled with crepe. Why is this facade in the
// API namespace?
#include <SDL2/SDL_render.h>
#include <memory>
#include "Asset.h"
namespace crepe {
class SDLContext;
}
namespace crepe {
class Texture {
public:
Texture(const char * src);
Texture(std::unique_ptr<Asset> res);
~Texture();
private:
void load(std::unique_ptr<Asset> res);
private:
SDL_Texture * texture = nullptr;
friend class crepe::SDLContext;
};
} // namespace crepe
|