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#include "../facade/SDLContext.h"
#include "../util/Log.h"
#include "Asset.h"
#include "Texture.h"
using namespace crepe;
using namespace std;
Texture::Texture(const Asset & src) {
dbg_trace();
this->load(src);
}
Texture::~Texture() {
dbg_trace();
this->texture.reset();
}
Texture::Texture(Texture&& other) noexcept
: texture(std::move(other.texture)){
}
Texture& Texture::operator=(Texture&& other) noexcept {
if (this != &other) {
texture = std::move(other.texture);
}
return *this;
}
void Texture::load(const Asset & res) {
SDLContext & ctx = SDLContext::get_instance();
this->texture = ctx.texture_from_path(res.get_path());
}
int Texture::get_width() const {
if (this->texture == nullptr) return 0;
return SDLContext::get_instance().get_width(*this);
}
int Texture::get_height() const {
if (this->texture == nullptr) return 0;
return SDLContext::get_instance().get_height(*this);
}
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