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#include "../util/Log.h"
#include "Asset.h"
#include "Resource.h"
#include "Texture.h"
#include "types.h"
#include <utility>
using namespace crepe;
using namespace std;
Texture::Texture(const Asset & src) : Resource(src) {
dbg_trace();
}
Texture::~Texture() {
dbg_trace();
this->texture.reset();
}
void Texture::load(std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> texture) {
this->texture = std::move(texture);
this->loaded = true;
}
ivec2 Texture::get_size() const {
if (this->texture == nullptr) return {};
return {};
}
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