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#include <SDL2/SDL_render.h>
#include "../facade/SDLContext.h"
#include "../util/log.h"
#include "Asset.h"
#include "Texture.h"
using namespace crepe;
using namespace std;
Texture::Texture(unique_ptr<Asset> res) {
dbg_trace();
this->load(std::move(res));
}
Texture::Texture(const char * src) {
dbg_trace();
this->load(make_unique<Asset>(src));
}
Texture::~Texture() {
dbg_trace();
this->texture.reset();
}
void Texture::load(unique_ptr<Asset> res) {
SDLContext & ctx = SDLContext::get_instance();
this->texture = std::move(ctx.texture_from_path(res->canonical()));
}
int Texture::get_width() const {
if (this->texture == nullptr) return 0;
return SDLContext::get_instance().get_width(*this);
}
int Texture::get_height() const {
if (this->texture == nullptr) return 0;
return SDLContext::get_instance().get_height(*this);
}
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