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#include "Asset.h"
#include "SdlContext.h"
#include "util/log.h"
#include "Texture.h"
#include <SDL2/SDL_render.h>
using namespace crepe::api;
Texture::Texture(std::unique_ptr<Asset> res) {
dbg_trace();
this->load(std::move(res));
}
Texture::Texture(const char * src) {
dbg_trace();
this->load(std::make_unique<Asset>(src));
}
Texture::~Texture() {
dbg_trace();
if (this->m_texture != nullptr) {
SDL_DestroyTexture(m_texture);
}
}
void Texture::load(std::unique_ptr<Asset> res) {
SdlContext & ctx = SdlContext::get_instance();
m_texture = ctx.texture_from_path(res->canonical());
}
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