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#pragma once
#include <string>
#include "Color.h"
#include "UiObject.h"
#include ""
namespace crepe {
/**
* \class Button
* \brief Represents a clickable UI button, derived from the UiObject class.
*
* This class provides functionality for a button in the UI, including toggle state,
* click handling, and mouse hover detection. A callback function can be provided to
* handle button clicks.
*/
class Text : public UiObject {
public:
/**
* \brief Constructs a Button with the specified game object ID and dimensions.
*
* \param id The unique ID of the game object associated with this button.
* \param width The width of the button.
* \param height The height of the button.
*/
Text(game_object_id_t id, int width, int height);
Color color = Color{0,0,0,0};
std::string text = "";
int size = 0;
const std::shared_ptr<Font> sprite_image;
public:
/**
* \brief Retrieves the maximum number of instances allowed for this button type.
*
* \return Always returns 1, as only a single instance of this type is allowed.
*/
virtual int get_instances_max() const override { return 10; }
};
} // namespace crepe
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