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#include "../facade/FontFacade.h"
#include "Text.h"
using namespace crepe;
Text::Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset,
const std::string & font_family, const Data & data, const std::string & text,
std::optional<Asset> font)
: UIObject(id, dimensions, offset),
text(text),
data(data),
font_family(font_family),
font(font) {}
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