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#include "../types.h"
#include "Text.h"
using namespace crepe;
Text::Text(
game_object_id_t id, const vec2 & dimensions, const std::string & font_family,
const Data & data, const vec2 & offset, const std::string & text
)
: UIObject(id, dimensions, offset),
text(text),
data(data),
font_family(font_family) {}
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