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#include "../types.h"
#include "Text.h"
using namespace crepe;
using namespace std;
Text::Text(
game_object_id_t id, const vec2 & dimensions, const std::string & font_family,
const Data & data, const vec2 & offset, const std::string & text
)
: UIObject(id, dimensions, offset),
text(text),
data(data),
font_family(font_family) {}
unique_ptr<Component> Text::save() const { return unique_ptr<Component>(new Text(*this)); }
void Text::restore(const Component & snapshot) { *this = static_cast<const Text &>(snapshot); }
Text & Text::operator=(const Text & snapshot) {
this->active = snapshot.active;
this->data = snapshot.data;
this->text = snapshot.text;
this->font_family = snapshot.font_family;
return *this;
}
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